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谁能给我一个和Windows资源管理器差不多的Delphi源码?, 源码怎么用

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谁能给我一个和Windows资源管理器差不多的Delphi源码?

其实delphi做个windows资源管理器最简单,只需要将控件名中与Shell相关的几个控件添加进去,基本上就可以做出windows资源管理器的那种效果了。

比如Raize控件包中的三个控件:TRzShellCombo、RzShellTreeview、RzShellListView,再加个StatuBar、MainMenu,基本上就全了。

求delphi源码 图像格式转换

常见图象格式转换技术
作者:lyboy99
e-mail:lyboy99@sina.com
url: http://hnh.126.com

给大家提供几个常用的图象格式转换方法和其转换函数
希望可以对你有帮助
1. ICO图标转换BMP格式
2. 32x32 BMP格式图象转换为 ICO格式
3.转换BMP-JPEG文件格式
4.JPEG 转换为BMP函数
5.Bmp转换为JPEG文件格式函数
-------------------------------------------------------------------------------------------------------------------------
1.Chinese : ICO图标转换BMP格式
English :(Conversion from ICO to BMP)
--------------------------------------------------------

var
Icon : TIcon;
Bitmap : TBitmap;
begin
Icon := TIcon.Create;
Bitmap := TBitmap.Create;
Icon.LoadFromFile('c:picture.ico');
Bitmap.Width := Icon.Width;
Bitmap.Height := Icon.Height;
Bitmap.Canvas.Draw(0, 0, Icon );
Bitmap.SaveToFile('c:picture.bmp');
Icon.Free;
Bitmap.Free;
===================================
2.Chinese: 32x32 BMP格式图象转换为 ICO格式
English :32x32 bit Bitmaps to ICO's
-----------------------------------
unit main;

interface

uses
Windows, Messages, SysUtils, Classes, Graphics, Controls,
Forms,Dialogs,ExtCtrls, StdCtrls;

type
TForm1 = class(TForm)
Button1: TButton;
Image1: TImage;
Image2: TImage;
procedure Button1Click(Sender: TObject);
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;

var
Form1: TForm1;

implementation

{$R *.DFM}

procedure TForm1.Button1Click(Sender: TObject);
var winDC, srcdc, destdc : HDC;
oldBitmap : HBitmap;
iinfo : TICONINFO;
begin
GetIconInfo(Image1.Picture.Icon.Handle, iinfo);

WinDC := getDC(handle);
srcDC := CreateCompatibleDC(WinDC);
destDC := CreateCompatibleDC(WinDC);
oldBitmap := SelectObject(destDC, iinfo.hbmColor);
oldBitmap := SelectObject(srcDC, iinfo.hbmMask);

BitBlt(destdc, 0, 0, Image1.picture.icon.width,
Image1.picture.icon.height,
srcdc, 0, 0, SRCPAINT);
Image2.picture.bitmap.handle := SelectObject(destDC, oldBitmap);
DeleteDC(destDC);
DeleteDC(srcDC);
DeleteDC(WinDC);

image2.Picture.Bitmap.savetofile(ExtractFilePath(Application.ExeName)
+ 'myfile.bmp');
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
image1.picture.icon.loadfromfile('c:myicon.ico');
end;

end.
==================================================================
3. Chinese:转换BMP-JPEG文件格式
Englsh:convert the bitmap into a JPEG file format
------------------------------------------------------------------
var
MyJpeg: TJpegImage;
Image1: TImage;
begin
Image1:= TImage.Create;
MyJpeg:= TJpegImage.Create;
Image1.LoadFromFile('TestImage.BMP'); // 读取Bitmap文件
MyJpeg.Assign(Image1.Picture.Bitmap);
object
MyJpeg.SaveToFile('MyJPEGImage.JPG'); //保存JPEG
end;

--------------------------------------------------------------------
4.JPEG 转换为BMP函数

procedure Jpg2Bmp(const source,dest:string);
var
MyJpeg: TJpegImage;
bmp: Tbitmap;
begin
bmp:=tbitmap.Create;
MyJpeg:= TJpegImage.Create;
try
myjpeg.LoadFromFile(source);
bmp.Assign(myjpeg);
bmp.SaveToFile(dest);
finally
bmp.free;
myjpeg.Free;
end;
end;

----------------------------------------------------------
5.Bmp转换为JPEG文件格式函数
----------------------------------------------------------
procedure Bmp2Jpg(const source,dest:string;const scale:byte);
var
MyJpeg: TJpegImage;
Image1: TImage;
begin
Image1:= TImage.Create(application);
MyJpeg:= TJpegImage.Create;
try
Image1.Picture.Bitmap.LoadFromFile(source);
MyJpeg.Assign(Image1.Picture.Bitmap);
MyJpeg.CompressionQuality:=scale;
MyJpeg.Compress;
MyJpeg.SaveToFile(dest);
finally
image1.free;
myjpeg.Free;
end;
end;
-----------------------------------------------------------------------

大家提供几个常用的图象格式转换方法和其转换函数
希望可以对你有帮助

1.TxT 转换为 GIF
2.WMF格式转换为BMP格式
3.BMP格式转换为WMF格式
4.TBitmaps to Windows Regions
-----------------------------------------------------------------------
TxT 转换为 GIF
------------------------------------------------
procedure TxtToGif (txt, FileName: String);
var
temp: TBitmap;
GIF : TGIFImage;
begin

temp:=TBitmap.Create;
try
temp.Height :=400;
temp.Width :=60;
temp.Transparent:=True;
temp.Canvas.Brush.Color:=colFondo.ColorValue;
temp.Canvas.Font.Name:=Fuente.FontName;
temp.Canvas.Font.Color:=colFuente.ColorValue;
temp.Canvas.TextOut (10,10,txt);
Imagen.Picture.Assign(nil);

GIF := TGIFImage.Create;
try

GIF.Assign(Temp);
//保存 GIF
GIF.SaveToFile(FileName);
Imagen.Picture.Assign (GIF);
finally
GIF.Free;
end;

Finally

temp.Destroy;
End;
end;
---------------------------------------------------------------------
2.WMF格式转换为BMP格式

--------------------------------------------------------------------
procedure WmfToBmp(FicheroWmf,FicheroBmp:string);
var
MetaFile:TMetafile;
Bmp:TBitmap;
begin
Metafile:=TMetaFile.create;
{Create a Temporal Bitmap}
Bmp:=TBitmap.create;
{Load the Metafile}
MetaFile.LoadFromFile(FicheroWmf);
{Draw the metafile in Bitmaps canvas}
with Bmp do
begin
Height:=Metafile.Height;
Width:=Metafile.Width;
Canvas.Draw(0,0,MetaFile);
{Save the BMP}
SaveToFile(FicheroBmp);
{Free BMP}
Free;
end;
{Free Metafile}
MetaFile.Free;
end;

---------------------------------------------------------------------
3.BMP格式转换为WMF格式
---------------------------------------------------------------------
procedure BmpToWmf (BmpFile,WmfFile:string);
var
MetaFile : TMetaFile;
MFCanvas : TMetaFileCanvas;
BMP : TBitmap;
begin
{Create temps}
MetaFile := TMetaFile.Create;
BMP := TBitmap.create;
BMP.LoadFromFile(BmpFile);
{Igualemos tama?os}
{Equalizing sizes}
MetaFile.Height := BMP.Height;
MetaFile.Width := BMP.Width;
{Create a canvas for the Metafile}
MFCanvas:=TMetafileCanvas.Create(MetaFile, 0);
with MFCanvas do
begin
{Draw the BMP into canvas}
Draw(0, 0, BMP);
{Free the Canvas}
Free;
end;
{Free the BMP}
BMP.Free;
with MetaFile do
begin
{Save the Metafile}
SaveToFile(WmfFile);
{Free it...}
Free;
end;
end;

---------------------------------------------------------------------

4.TBitmaps to Windows Regions
---------------------------------------------------------------------
function BitmapToRegion(bmp: TBitmap; TransparentColor: TColor=clBlack;
RedTol: Byte=1; GreenTol: Byte=1; BlueTol: Byte=1): HRGN;
const
AllocUnit = 100;
type
PRectArray = ^TRectArray;
TRectArray = Array[0..(MaxInt div SizeOf(TRect))-1] of TRect;
var
pr: PRectArray;
h: HRGN;
RgnData: PRgnData;
lr, lg, lb, hr, hg, hb: Byte;
x,y, x0: Integer;
b: PByteArray;
ScanLinePtr: Pointer;
ScanLineInc: Integer;
maxRects: Cardinal;
begin
Result := 0;
{ Keep on hand lowest and highest values for the "transparent" pixels }
lr := GetRValue(TransparentColor);
lg := GetGValue(TransparentColor);
lb := GetBValue(TransparentColor);
hr := Min($ff, lr + RedTol);
hg := Min($ff, lg + GreenTol);
hb := Min($ff, lb + BlueTol);

bmp.PixelFormat := pf32bit;

maxRects := AllocUnit;
GetMem(RgnData,SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * maxRects));
try
with RgnData^.rdh do
begin
dwSize := SizeOf(RGNDATAHEADER);
iType := RDH_RECTANGLES;
nCount := 0;
nRgnSize := 0;
SetRect(rcBound, MAXLONG, MAXLONG, 0, 0);
end;

ScanLinePtr := bmp.ScanLine[0];
ScanLineInc := Integer(bmp.ScanLine[1]) - Integer(ScanLinePtr);
for y := 0 to bmp.Height - 1 do
begin
x := 0;
while x bmp.Width do
begin
x0 := x;
while x bmp.Width do
begin
b := @PByteArray(ScanLinePtr)[x*SizeOf(TRGBQuad)];
// BGR-RGB: Windows 32bpp BMPs are made of BGRa quads (not RGBa)
if (b[2] = lr) and (b[2] = hr) and
(b[1] = lg) and (b[1] = hg) and
(b[0] = lb) and (b[0] = hb) then
Break; // pixel is transparent
Inc(x);
end;
{ test to see if we have a non-transparent area in the image }
if x x0 then
begin
{ increase RgnData by AllocUnit rects if we exceeds maxRects }
if RgnData^.rdh.nCount = maxRects then
begin
Inc(maxRects,AllocUnit);
ReallocMem(RgnData,SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * MaxRects));
end;
{ Add the rect (x0, y)-(x, y+1) as a new visible area in the region }
pr := @RgnData^.Buffer; // Buffer is an array of rects
with RgnData^.rdh do
begin
SetRect(pr[nCount], x0, y, x, y+1);
{ adjust the bound rectangle of the region if we are "out-of-bounds" }
if x0 rcBound.Left then rcBound.Left := x0;
if y rcBound.Top then rcBound.Top := y;
if x rcBound.Right then rcBound.Right := x;
if y+1 rcBound.Bottom then rcBound.Bottom := y+1;
Inc(nCount);
end;
end; // if x x0

if RgnData^.rdh.nCount = 2000 then
begin
h := ExtCreateRegion(nil, SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * maxRects), RgnData^);
if Result 0 then
begin // Expand the current region
CombineRgn(Result, Result, h, RGN_OR);
DeleteObject(h);
end
else // First region, assign it to Result
Result := h;
RgnData^.rdh.nCount := 0;
SetRect(RgnData^.rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
end;
Inc(x);
end; // scan every sample byte of the image
Inc(Integer(ScanLinePtr), ScanLineInc);
end;
{ need to call ExCreateRegion one more time because we could have left }
{ a RgnData with less than 2000 rects, so it wasnt yet created/combined }
h := ExtCreateRegion(nil, SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * MaxRects), RgnData^);
if Result 0 then
begin
CombineRgn(Result, Result, h, RGN_OR);
DeleteObject(h);
end
else
Result := h;
finally
FreeMem(RgnData,SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * MaxRects));
end;

----------------------------------------------------------------------------------